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  Common

  Consts

  Container

  Decoders

  Environment

  FilterSet

  Renderers

  Transcoders

  AudioDefinitionModelElements

  AudioDefinitionModel

  DolbyMetadata

  BitstreamMode

  ChannelMode

  CopyrightBit

  CreatedWithVersion

  CreationInfo

  DialogNormalization

  DolbyMetadata(byte)

  DolbyMetadata(Stream, long, bool)

  FrameRateCode

  LanguageCodeEnabled

  LFE

  ObjectCount

  ObjectMetadataPreamble

  OriginalBitstream

  Serialize()

  Version

  EnhancedAC3Merger

  Utilities

  AudioFormat

  AudioReader

  AudioTrackReader

  AudioWriter

  BitDepth

  EnhancedAC3Reader

  LAFMode

  LimitlessAudioFormatReader

  LimitlessAudioFormatWriter

  RIFFWaveReader

  RIFFWaveWriter

  SegmentedAudioReader

  SegmentedAudioWriter

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 Source

class DolbyMetadata

Transcodes Dolby audio Metadata chunks.
VisibilityPublic

Public functions

Constructor DolbyMetadata(Stream reader, long length, bool checkChecksums = false)Reads a Dolby audio Metadata chunk from a stream.
Constructor DolbyMetadata(byte objectCount)Creates a Dolby Metadata that can be written to a bytestream.
byte[] Serialize()Create the output bytestream.

Public properties

int BitstreamModeBitstream mode ID, determines the content type (bsmod).
int ChannelModeChannel mode ID, determines the channel layout (acmod).
bool CopyrightBitThe content is copyright-protected (copyrightb).
byte[] CreatedWithVersionMajor/minor/patch versions at the "Created with" field.
string[] CreationInfoSoftware used for creating this DBMD, 2 ASCII strings, 32 characters max.
int DialogNormalizationApparent loudness of the content (dialnorm).
ushort FrameRateCodeIdentifier of content frame rate.
bool LanguageCodeEnabledLanguage code is supplied (langcode).
bool LFELFE channel is active (lfeon).
byte ObjectCountNumber of audio objects present in the audio stream.
uint ObjectMetadataPreambleUnknown metadata at the beginning of the objectMetadata segment.
bool OriginalBitstreamThe content is the original bitstream (origbs).
uint VersionVersion of this metadata. The bytes are major, minor, revision, and build version numbers.